Agent Fortnite / UEFN
Investor Briefing 01 / 13

Agent Fortnite UEFN

Fortnite & UEFN / Investor Briefing
Agent Fortnite
3xFortnite world titles
82M+Agent Fortnite House YouTube views
$500K+Fortnite-led revenue generated
02Why Fortnite

Why Fortnite

Fortnite plays more like tennis or golf: individual stars drive attention, tournaments create storylines, and Agent builds the businesses around the players. UEFN turns that attention into owned product revenue.

01 / Proof
Agent already has Fortnite demand.

World titles, viral crossover moments, major brands, and a team fans buy into.

Proof
02 / Floor
The roster pays first.

Sponsors, media, apparel, Academy, talent deals, and tournament upside monetize the team before UEFN.

Cash flow
03 / Upside
UEFN turns attention into owned maps.

Agent uses its audience to launch maps with recurring payouts, sponsor inventory, and brand activations.

Owned products
04 / Point
The team pays for itself. The maps make it scale.

Fortnite gives Agent cash flow now and a path to a multi-million dollar product business.

Scale
Simple: the roster creates the audience and the floor; UEFN turns that audience into owned, recurring upside.
03Agent in Fortnite

Agent turns Fortnite success into commercial value.

World championships, ESPN crossover, Fortune 500 brands, and a team fans buy into.

Agent put Peterbot into a mainstream sports debate.
Which is harder: score on LeBron, or kill Peterbot in a Fortnite 1v1?
Agent won three Fortnite world titles.
Those titles give Agent authority with players, fans, and sponsors.
Agent became North America's No. 1 Fortnite team.
Beat XSET, won $45K, and qualified for Esports World Cup.
Brands we've worked with
Nike
Coca-Cola
Six Flags
Hulu
Family Guy
Jarritos
04Fortnite Maps

Fortnite maps turn Agent's audience into owned recurring revenue.

UEFN is Fortnite's publishing layer.

Agent can build maps, launch them through its players, creators, media, and Academy network, then monetize repeat play through Epic payouts, sponsor inventory, and brand campaigns.

Build maps inside Fortnite Launch with Agent distribution Earn monthly payouts + sponsor inventory
110M+Estimated monthly Fortnite players
70%+Of Fortnite players engage with creator-made experiences
$1B+Paid to Fortnite creators since 2023
Sources: Epic Games, Fortnite ecosystem reporting, 2024-2026.
Most Teams / Studios
Rent the upside.They do not own the product loop.
  • Teams chase wins, sponsors, and social views.
  • Studios build maps, then rent launch traffic.
  • Neither usually owns the audience and the product together.
Agent
Owns the loop.Team, audience, and maps.
  • 100M+ Agent talent and creator reach creates launch traffic.
  • Academy locations and managed talent create repeat players.
  • Owned maps convert attention into payouts, sponsor inventory, and IP.
05Agent Map Engine

Agent can turn Fortnite attention into owned map revenue.

The roster creates demand. Agent-owned maps capture that demand as repeat play, monthly payouts, sponsor inventory, and brand activations.

Agent launch machine
100M+Agent talent + creator reach
82M+Agent Fortnite House YouTube views
151KAgent-owned YouTube subscribers
50Academy locations that can seed play
What the owned products look like

These are reference formats, not Agent-owned maps yet: a practice product players use daily and a competitive endgame product players come back to master.

Reference formatRezon 1v1 Build FightDaily practice loop / code 7835-3901-1999
Reference formatClix Pro League EndgameCompetitive replay loop / code 6420-3222-0917

Reference clips only. Agent would build and own its own maps, then launch them through its roster, creators, media, and Academy network.

06Paid Brand Builds

Brands already pay six figures for Fortnite builds.

Agent-owned maps create recurring revenue, while brand-funded builds create upfront campaign revenue. These are completed campaigns from the team behind Agent Studios.

Completed brand-funded builds
AT&T

Fiber Warp Speed Tour

Budget~$750K
  • Three city maps
  • Atlanta, Dallas, Los Angeles
  • Large multi-map brand campaign
Oral-B

Toothbrush Tycoon

Budget~$250K
  • Branded tycoon experience
  • Built with Enthusiast Gaming
  • Full sponsor-owned map
adidas

Ozworld

Budget~$150K
  • Custom UEFN social experience
  • 300K+ plays on launch weekend
  • Featured in Epic's Picks
07What Capital Unlocks

The $500K buys player control, not just roster spend.

Agent is already active in Fortnite. Capital extends current players, adds select talent, and gives Agent enough runway to turn the roster into house content, sponsorships, social revenue, apparel, Academy demand, and owned Fortnite maps.

01Talent
Control the roster

Longer contracts with current players plus select new Fortnite talent.

02Media
Turn players into media

Agent house content across YouTube, TikTok, and Twitch drives sponsors, social revenue, and apparel.

03Maps
Launch Agent maps

Use the audience, creators, and Academy locations to drive traffic into Agent-owned Fortnite maps.

08Revenue Stack

The roster creates the floor.
UEFN creates the scale.

Core streams target roughly $500K annually before map upside. UEFN turns the same audience into owned products with multi-million annual potential.

Core Fortnite Revenue
01 / Floor
Sponsorships
~$200K
Media / social revenue
~$100K
Apparel / jersey drops
~$75K
Agent Talent / creator deals
~$50K
Agent Academy
~$50K
Tournaments / prize upside
~$20K
Core stream target
~$500K
Planning target for the team business before UEFN upside.
UEFN Revenue Stack
02 / Upside
Engagement payouts
~$180K-$1.1M
In-map sales / digital items
~$40K-$500K
Brand integrations + custom builds
~$300K-$1.6M
Licensing / merch / map events
~$60K-$400K
UEFN + brand-build potential
~$580K-$3.6M
Conservative~$600KCore + first map proof
Base case~$1.25MCore + maps + first brands
Upside~$3M+Hit maps + campaign pipeline
UEFN upside depends on map retention, launch traffic, brand pipeline, and hit rate.
09Scale Case

Fortnite becomes Agent's first multi-million-dollar business line.

Year one proves the roster plus maps. Year two expands the map portfolio and brand builds. Year three turns Fortnite into a recurring revenue division inside Agent.

Year 1

Expand the roster, activate house content, and launch the first UEFN map slate.

  • Roster control
  • Daily content engine
  • First owned maps
$600K-$1.25M
Year 2

Multiple maps stay live, sponsor inventory expands, and the portfolio starts compounding.

  • Map portfolio scales
  • 2-3 sponsor builds
  • Apparel and media grow
$2M-$4M
Year 3

Agent owns a Fortnite media and UEFN portfolio with recurring payouts and sponsor demand.

  • Recurring map payouts
  • Brand-build pipeline
  • Owned player IP
$5M-$10M
$10M-$25MUpside business line
The upside case is a $10M-$25M Fortnite business line if Agent converts audience into recurring maps, sponsor inventory, and owned player IP. This is the scale case the launch layer is designed to unlock.
10Use of Funds

Where the $500K goes.

$500KFortnite launch layer

$500K extends player control, adds select talent, activates the content house engine, funds the first Agent-owned map lineup, and gives Fortnite enough runway to become self-funding.

40%25%22%13%
$0$250KTotal: $500K
Roster contracts + salariesLonger Fortnite agreements and select new signings so Agent keeps the upside it creates.
~$200K40%
Content house + productionRent, production, editing, short-form, long-form, and sponsor inventory around the roster.
~$125K25%
First Agent-owned mapsUEFN builds, QA, live updates, launch creative, and first live map tests.
~$110K22%
Travel, ops, legal, reportingThe operating layer needed to keep the roster stable and investor-ready.
~$65K13%
First capital layer. This buys the player control, content output, and first Agent-owned map layer needed to make Fortnite self-funding.
UEFN turns Fortnite from a roster expense into a self-funding business.
11Self-Funding Loop

The roster funds the maps. The maps fund the roster.

01Longer contracts keep talent and upside inside Agent
02House content turns players into daily audience
03Sponsors, media, and apparel create the revenue floor
04Audience pushes traffic into Agent-owned Fortnite maps
05Map revenue funds the next roster, house, and product cycle

The goal is simple: core Fortnite revenue keeps the roster paid; Agent-owned maps create the recurring upside that funds the next cycle.

12/ Investment Terms

Fortnite investment.

Investment is into Fortnite only. Agent parent equity is separate.

Target raise $500K-$600K 12-18 month operating cycle
StructureFortnite only
ParentNot included
Founder commitment$25K per month operating base
Annualized$300K per year
New investor allocation Available allocation: up to 12-15%.
$100K2-3%
$250K5-7%
$500K10-12%
$600K12-15%
Existing ownership
Agent / Founder70%
Dexter Lawrence30%
Investor exposure

Fortnite revenue / sponsorships / creator partnerships / media / owned IP / buyback or future financing

Return profile Revenue share, equity upside, buyback, or future financing.
Modeled return window 12-24 months from scaled Fortnite operations.

Can accelerate if UEFN maps, sponsor campaigns, or creator-led distribution outperform.

Investor note Equity upside, not fixed debt repayment.
13Agent Reel